Emblem Trace

Please note that I am NOT the original artist of this “sports” emblems. The real artist is this guy who does some really cool Game of Thrones stuff that you can check out here. All I am doing is retracing the steps of what he/she did to create this design. My only intention with this emblem is to practice using Adobe Illustrator.

My first problem was the main text. The text of the logo needed 2 strokes. I created an outline for the first stroke but it wouldn’t let me make a stroke from the stroke, despite being converted into its own object, so I tried a different approach. I made the outline for the first stroke. I then selected the title again, made a new stroke that was twice as big and then turned the bigger stroke into its own object. Now I had two differently sized strokes for the one title.


Another problem that I thought I would have been aligning the differently coloured shapes of the dragons on top of each other. But the pen tool let me lock onto the exact anchors of the shapes I was drawing on top of. It was measured exactly and I didn’t have to worry about it. But then I thought the curves would be hard because those weren’t automatically aligning. But because the anchor points of the two curvy shapes were exactly the same it was very easy to manually find the exact same curve that for the first shape.


My final problem is that, when the lowest layer of the emblem overlapped with itself between two of the dragon heads it didn’t have a priority of what head it should overlap on. So now the neck of the third dragon is crossing over the snout of the second dragon and vis versa.



Project 2: Editing The Long Darks Web Page.

Today I have been requested to post what I’ve done with a particular assignment. so here I go!

Here’s the link to hinterland:

And here’s the link to Steam: (NOTE: Steam has been updated since I last used it as a reference for design. Use the screen shot below for a better reference)

This is a Hinterland themed website with the layout of Steam’s website. This was an interesting combination of a website marketing 1 game vs a website marking millions of games. I learned quite a bit, including how important the wire frames are and how every wire frame is designed for a different purpose. When I first learned that we had to observe our clients competitors in order to know what to do, I thought this was absolutely lame and lazy and that a good designer would come up with something new and eye catching and different. Now I’m realizing that that doesn’t sell a website. You copy competitor websites because their layout works, and at the end of the day that’s all that really matters. If it works, then the design is successful.


There was a lesson I learned prior to this class from a similar class: the minimalist style is usually the best style. It’s easy, simple to make and simple to look at. It’s fast and underwhelming for new users, rather than overwhelming. I learned this lesson after trying to make an ultra detailed website (very similar to Joshua’s web page I analyzed and commented on in excel) with designs that can take too long.  So for this year, at this school, I’m sticking to minimalism, and I really like the result.


Late observational notes. I had to fill up a lot of spaces, and even cut a few out entirely. I ended up naturally filling the things with merchandise. Which makes sense when the original layout was meant to market lots of merchandise in the first place. This is a result of using a store wireframe with a small game studio wireframe.



Inspirations Page

I’ll start with my favourite game and end with a favourite movie:

Favourite Video game: The Long Dark.


The Long Dark is a survival game set in an electromagnetic disaster located in the northern reaches of the Rockies in British Columbia, Canada. It is the biggest inspiration for me in the gaming universe, not because I like the game but because I like what the game values and works towards as it develops. I have 400 hours logged into the game and foresee hundreds more be logged in the future. I love many survival games such as DayZ and Cataclysm: Dark Days Ahead. But TLD has been in development since before survival games were even an officially named genre (excluding survival horror, very different genre people confuse with true survival games).


Most survival games stray from logical limitations of what the human body is capable of for the sake of better game mechanics. But The Long Dark is a shining example of realism: You’re not a Doom Guy with 20 guns and health that regenerates. you are a frail individual who can die from normal day to day things like the cold and sickness. Games like these really suck you in as you start to think about what you would in a situation like this. 


It’s also heavily inspired by Northern Canadian Culture. The lead developer (Raphael van Lierop) refers to Margaret Atwood’s book “Survival” which is a guide to Canadian Literature. The game’s artstyle is even based on The Group of Sevens work!

Favorite Movie: The Dark Knight


The biggest movie that inspires me is the Dark Knight. Great movie, but what happens behind the scenes is what really makes me think. Many scenes from the movie are completely accidental or unintentional, and the unintended ones are some of the movies highlights. There are many I could list, but the biggest one (that I know of) is the scene where joker blows up a hospital as he’s walking away. The dark humour where the explosions fail to blow up was really failing to blow up!

Vid Here

As the explosives crew hurried to fix the problem, Keith Ledger continued to act as the Joker, repeatedly pressing the button in frustration until more explosives went off. It was a perfect, iconic scene for the movie.

I learned 2 lessons after realizing that the scene was unintentional. 1: There’s always a way to make a story or script better, even when you don’t see it at the time. 2: Script ideas that may seem ridiculous or unrealistic at the time could actually be unique, unexpected and thoughtful additions to the story.



Specific scene from the movie.